Blending art direction
and graphic design
with spatial conceptualization
and photography to create
detailed visualizations
of innovative ideas
and experiences.
Boring Place
Boring Place
Spatial Conceptualization, Experience Design, Rendering,
Visual Identity
Boring Place is a unique pop-up concept for Tekla, a Danish home textile brand with simplicity, functionality and Sustainability at its core.
The multi-step experience is meant to help young creatives stuck on their screens realize that boredom can fuel creativity, as research suggests. Simultaneously the concept paints the picture of a physical touchpoint for the customers to immerse themselves in the brand’s world of materials. The T shaped construction consists of 5 shipping containers to blend into the harbor area of Copenhagen.
To illustrate the whole idea, I created a layered strategy for the experience and then translated it into 3D renders,
a visual identity containing imagery and a font shaped out of pillows and duvets. The heart of the experience is a wooden chair constructed out of the letters in “Tekla” to highlight the act of sitting and doing nothing.A self-made blanket out of old fabric scraps represents the different textures and materials the brand offers and opens up the possibility of recycling material.
The experience itself is divided into four stages:
Welcoming: The visitor is familiarized with the core values of the brand and the rules of the experience.
Boredom: The visitor faces the challenge of being consciously bored and taking in the silence for 10 minutes.
Workshop: After conscious boredom, it is time for intuitive, creative exploration with different materials.
Showroom: Finally, the participants have the chance to see the newest product and make a purchase.
Spatial Conceptualization, Experience Design, Rendering, Visual Identity
Boring Place is a unique pop-up concept for Tekla, a Danish home textile brand with simplicity, functionality, and Sustainability at its core.
The multi-step experience is meant to help young creatives stuck on their screens realize that boredom can fuel creativity, as research suggests. Simultaneously the concept paints the picture of a physical touchpoint for the customers to immerse themselves in the brand’s world of materials. The T-shaped construction consists of 5 shipping containers to blend into the harbor area of Copenhagen.
To illustrate the whole idea, I created a layered strategy for the experience and then translated it into 3D renders,
a visual identity containing imagery and a font shaped out of pillows and duvets. The heart of the experience is a wooden chair constructed out of the letters in “Tekla” to highlight the act of sitting and doing nothing. A self-made blanket out of old fabric scraps represents the different textures and materials the brand offers and opens up the possibility of recycling material.
The experience itself is divided into four stages:
Welcoming: The visitor is familiarized with the core values of the brand and the rules of the experience.
Boredom: The visitor faces the challenge of being consciously bored and taking in the silence for 10 minutes.
Workshop: After conscious boredom, it is time for intuitive, creative exploration with different reused materials.
Showroom: Finally, the participants have the chance to see the newest product and make a purchase.
Spatial Conceptualization, Experience Design, Rendering, Visual Identity
Boring Place is a unique pop-up concept for Tekla, a Danish home textile brand with simplicity, functionality, and Sustainability at its core.
The multi-step experience is meant to help young creatives stuck on their screens realize that boredom can fuel creativity, as research suggests. Simultaneously the concept paints the picture of a physical touchpoint for the customers to immerse themselves in the brand’s world of materials. The T-shaped construction consists of 5 shipping containers to blend into the harbor area of Copenhagen.
To illustrate the whole idea, I created a layered strategy for the experience and then translated it into 3D renders,
a visual identity containing imagery and a font shaped out of pillows and duvets. The heart of the experience is a wooden chair constructed out of the letters in “Tekla” to highlight the act of sitting and doing nothing. A self-made blanket out of old fabric scraps represents the different textures and materials the brand offers and opens up the possibility of recycling material.
The experience itself is divided into four stages:
Welcoming: The visitor is familiarized with the core values of the brand and the rules of the experience.
Boredom: The visitor faces the challenge of being consciously bored and taking in the silence for 10 minutes.
Workshop: After conscious boredom, it is time for intuitive, creative exploration with different reused materials.
Showroom: Finally, the participants have the chance to see the newest product and make a purchase.




Casa Rossa
Casa Rossa
Spatial Conceptualization, Sketching, Schematic Design, and Model Making.
Casa Rossa, inspired by the iconic Coca Rossa chair native to Menorca,
is a tiny house concept that seamlessly combines architectural innovation with nature, ensuring a functional yet aesthetically pleasing design.
Drawing from the chair's squared structures and diagonal lines, Casa Rossa is a cube-shaped cottage that embodies stability and pays tribute to this unique design. Spanning roughly 30 sqm with each exterior edge stretching 5.5 meters, the micro dwelling is slightly elevated with symmetrically mirrored corners at the base's center. Its robust design includes polycarbonate sliding doors adaptable to the island's varying weather, allowing occupants to fully engage with the outdoors or be sheltered during less favorable conditions. The interior maximizes its compact space with an innovative bathroom layout featuring an enclosed toilet and an open concept shower and sink beneath a bedroom podium. Sustainability is a priority, evidenced by the solar panels and integrated water systems that harness rainwater, along with a concealed wastewater system below its elevation, showcasing its commitment to self-sufficiency.
Spatial Conceptualization, Sketching, Schematic Design, and Model Making.
Casa Rossa, inspired by the iconic Coca Rossa chair native to Menorca, is a tiny house concept that seamlessly combines architectural innovation with nature, ensuring a functional yet aesthetically pleasing design.
Drawing from the chair's squared structures and diagonal lines, Casa Rossa is a cube-shaped cottage that embodies stability and pays tribute to this unique design. Spanning roughly 30 sqm2 with each exterior edge stretching 5.5 meters, the micro dwelling is slightly elevated with symmetrically mirrored corners at the base's center. Its robust design includes polycarbonate sliding doors adaptable to the island's varying weather, allowing occupants to fully engage with the outdoors or be sheltered during less favorable conditions. The interior maximizes its compact space with an innovative bathroom layout featuring an enclosed toilet and an open-concept shower and sink beneath a bedroom podium. Sustainability is a priority, evidenced by the solar panels and integrated water systems that harness rainwater, along with a concealed wastewater system below its elevation, showcasing its commitment to self-sufficiency.








Barcelonas Designers
Barcelonas
Designers
Barcelonas
Designers
Graphic Design, Research, 3D Renders
Investigación Diseñadorxs (Spanish for designer’s research) is a sleek, softcover booklet measuring 105mm x 297mm.
Bound with a refined saddle stitch, it showcases 24 illustrious Designers, Studios, Architects, and Artists from Catalunya. Its slender design masterfully balances text and imagery, delivering a layout that's both visually captivating and functionally effective.
Graphic Design, Research, 3D Renders
Investigación Diseñadorxs (Spanish for designer’s research) is a sleek, softcover booklet measuring 105mm x 297mm.
Bound with a refined saddle stitch, it showcases 24 illustrious Designers, Studios, Architects, and Artists from Catalunya. Its slender design masterfully balances text and imagery, delivering a layout that's both visually captivating and functionally effective.












They Need a Lawyer
They Need a
Lawyer
Creative Strategy, Art Direction, Motion Design
They Need a Lawyer is a D&AD New Blood Awards entry in the form of a creative strategy that aims to make unpaid caregivers
prioritize their own health. 21 Grams, a US health care ad agency, provided the Brief.
In our research, we found out that caregiving is perceived as help rather than an actual job.
To get the general public and lawyers who have the power to change legislation to realize that unpaid caregiving is a human rights violation,
we built up a pro bono case showcased as a New York Times ad.
This campaign provides real recognition for unpaid caregivers.
Creative Strategy, Art Direction, Motion Design
They Need a Lawyer is a D&AD New Blood Awards entry in the form of a creative strategy that aims to make unpaid caregivers
prioritize their own health. 21 Grams, a US health care ad agency, provided the Brief.
In our research, we found out that caregiving is perceived as help rather than an actual job.
To get the general public and lawyers who have the power to change legislation to realize that unpaid caregiving is a human rights violation,
we built up a pro bono case showcased as a New York Times ad.
This campaign provides real recognition for unpaid caregivers.
They Need a
Lawyer
Spoons
Spoons
Conceptualization, Plaster sculpting, Rendering
Spoons is a plastic exploration that delves into the fascinating intersection of shapes and functionality, raising the question of whether our everyday tools, like dishes and cutlery, have truly achieved their optimal design.
I ventured into crafting unordinary cutlery, using forms
derived directly from food waste generated during my meal preparations.
Once reshaped to echo the essence of spoons, these forms were then enveloped in plaster and digitized via 3D scanning to refine their contours further. These pieces invite to reflect on the beautiful synergy of food, design, and the environment.
They celebrate the elegance and efficiency inherent in nature, inspiring conversations and
a renewed admiration for the world around us. This project, however, is about more than arriving at a conclusive answer but rather an exploration. It underscores the vast potential housed within nature's designs, nudging us to question if what we deem "perfect" today can still be enhanced or reimagined for the future.
Conceptualization, Plaster sculpting, Rendering
Spoons is a plastic exploration that delves into the fascinating intersection of shapes and functionality, raising the question of whether our everyday tools, like dishes and cutlery, have truly achieved their optimal design.
I ventured into crafting unordinary cutlery, using forms
derived directly from food waste generated during my meal preparations.
Once reshaped to echo the essence of spoons, these forms were then enveloped in plaster and digitized via 3D scanning to refine their contours further. These pieces invite to reflect on the beautiful synergy of food, design, and the environment.
They celebrate the elegance and efficiency inherent in nature, inspiring conversations and a renewed admiration for the world around us. Furthermore these explorations support the idea of sustainable solutions and reusing materials. This project, however, is about more than arriving at a conclusive answer but rather an exploration. It underscores the vast potential housed within nature's designs, nudging us to question if what we deem "perfect" today can still be enhanced or reimagined for the future.
Conceptualization, Plaster sculpting, Rendering
Spoons is a plastic exploration that delves into the fascinating intersection of shapes and functionality, raising the question of whether our everyday tools, like dishes and cutlery, have truly achieved their optimal design.
I ventured into crafting unordinary cutlery, using forms
derived directly from food waste generated during my meal preparations.
Once reshaped to echo the essence of spoons, these forms were then enveloped in plaster and digitized via 3D scanning to refine their contours further. These pieces invite to reflect on the beautiful synergy of food, design, and the environment.
They celebrate the elegance and efficiency inherent in nature, inspiring conversations and
a renewed admiration for the world around us. This project, however, is about more than arriving at a conclusive answer but rather an exploration. It underscores the vast potential housed within nature's designs, nudging us to question if what we deem "perfect" today can still be enhanced or reimagined for the future.
Conceptualization, Plaster sculpting, Rendering
Spoons is a plastic exploration that delves into the fascinating intersection of shapes and functionality, raising the question of whether our everyday tools, like dishes and cutlery, have truly achieved their optimal design.
I ventured into crafting unordinary cutlery, using forms
derived directly from food waste generated during my meal preparations.
Once reshaped to echo the essence of spoons, these forms were then enveloped in plaster and digitized via 3D scanning to refine their contours further. These pieces invite to reflect on the beautiful synergy of food, design, and the environment.
They celebrate the elegance and efficiency inherent in nature, inspiring conversations and a renewed admiration for the world around us. This project, however, is about more than arriving at a conclusive answer but rather an exploration. It underscores the vast potential housed within nature's designs, nudging us to question if what we deem "perfect" today can still be enhanced or reimagined for the future.



Photo Archive
Photo Archive
I have a deep appreciation for analog photography using 35mm film.
My work often focuses on environments, architecture, scenes, and people,
and I've had the privilege of contributing to fashion magazines.
Currently, I'm keen on blending my documentary-style approach with
architectural elements. I'm always open to new challenges and collaborations.
Click on the photos or visit my Instagram page for more Infos.
I have a deep appreciation for analog photography using 35mm film.
My work often focuses on environments, architecture, scenes, and people,
and I've had the privilege of contributing to fashion magazines.
Currently, I'm keen on blending my documentary-style approach with
architectural elements. I'm always open to new challenges and collaborations.
Click on the photos or visit my Instagram page for more Infos.